Log in
The world of Cyberpunk 2077 is about to take another bold step beyond screens and consoles. CD Projekt RED has teamed up with Zero Latency VR — the global leader in immersive, location-based entertainment — to create an official VR experience set in the iconic universe. And this isn’t just a port of the original game. It’s a completely standalone adventure built specifically for large-scale free-roam arenas.
The announcement was made on March 31, 2026, and news spread quickly across gaming media outlets. The project is tentatively called Cyberpunk 2077 x Zero Latency VR, with a global rollout expected sometime in 2026.

Here’s the key thing to understand: this is not a mod for home VR headsets, nor is it an attempt to cram the original game into virtual reality. This is what’s known as location-based VR — a format where players visit a dedicated arena, put on wireless headsets, and move freely across a large physical space.
Zero Latency VR operates the world’s largest network of such arenas — over 150 locations across 30 countries. Their technology allows groups of people to share the same virtual world simultaneously, see and hear each other, communicate, and interact — all without a single wire.
Zero Latency VR CEO Tim Ruse described the collaboration this way: “Cyberpunk 2077 is one of the most richly imagined worlds in modern entertainment. The special thing about this partnership is how naturally it aligns with what we do best. Zero Latency is about freedom of movement and shared adrenaline, and Night City is a world that begs to be explored at a human scale.”
Here’s an important nuance: the new VR experience is a self-contained experience — an original adventure inspired by the Cyberpunk 2077 universe, but not a direct adaptation of the game’s story or structure. The developers describe it as capturing “the style and vibe of Night City” in a format tailored to the capabilities of free-roam arenas.
Zero Latency’s projects typically run 20–30 minutes and feature intense cooperative sessions focused on action, exploration, and team-based interaction. It’s reasonable to expect Cyberpunk 2077 VR to follow a similar model: you and your crew of mercenaries get a mission, move through the streets of the megacity, fight enemies, and make decisions — except all of this happens with real physical movement, without traditional controllers or joysticks.
Details about specific mechanics and the exact release date are still limited. What’s been confirmed:
Additional details — including the list of cities, session length, and specific gameplay mechanics — will be announced later.
For fans of the universe, this is a landmark moment. If Night City was previously something you could only see on a screen, now fans will have the chance to literally walk its streets, feel the atmosphere of the futuristic metropolis, and become part of that world, even if just for a short time. While a home VR mod by enthusiast Luke Ross has allowed players to experience the original game in VR for years, the official project from CDPR and Zero Latency promises a completely different level of immersion — with physical movement, teamwork, and no compromises.