Long Live Paintball in Monroe Township, NJ | Battleonix
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Long Live Paintball

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Club Amenities

Amenities

Dressing room

Parking

WC

Recreation

Food and Drinks

Lounge area

Services

Iinstructor

Camouflage

1989 Englishtown Rd, Monroe Township, NJ 08831, United States
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About

Pricing

Packages

Packages

Players: any

14+ Age

50 Caliber Silver Package

  • All Day Play
  • 50 Caliber Semi Automatic Marker, Mask, Tac Vest, Chest Protector
  • 500 Paintballs

50 Caliber Silver Package

  • All Day Play
  • 50 Caliber Semi Automatic Marker, Mask, Tac Vest, Chest Protector
  • 500 Paintballs

Cost = $50 Per Player

 

  • All Day Play
  • 68 Caliber Semi Automatic Marker, Mask, Tac Vest, Chest Protector
  • 500 Paintballs

Cost = $60 Per Player

 

  • All Day Play
  • Electric Marker, Electric Hopper, Mask, Vest, Chest Protector
  • 500 Paintballs

Cost = $75 Per Player

 

Additional Rental Equipment
Coveralls $10
Chest Protector $5
Thermal Goggle $5
Ammo Pack $5
Motorized Hopper $10
Electric Marker Setup $30

Paint:
$25 for 500 Paintballs
$90 for 2000 Paintballs
Membership discount
$60 for 2000 Paintballs
(4000 paintball limit per visit)
Except for special events and tournaments

Full description

From $50

Request to Play

Best Value Private Party Package

Best Value Private Party Package

Players: 1-30

14+ Age

    • Semi Automatic Marker, Mask, Vest, Chest Protector
    • 500 Paintballs
    • Semi Automatic Marker, Mask, Vest, Chest Protector
    • 500 Paintballs
    • Private Referee (Private games)
  • $600 – 10 Player Minimum
  • $60 – Each Additional Player
  • $20 – Upgrade to Electric Marker

Private Party Option
$10 extra per player, minimum of 10 players required
You get a private referee with private games
Birthday Parties / Bachelor Parties / Corporate Outings / Teams

All reservations require a non refundable deposit.
If any players in the group are age 8 or 9, low impact markers are mandatory.

Full description

From $600

Price is per group up to 30 people

Request to Play

Kid's Party

Kid's Party

Players: 1-10

8+ Age

$600 Flat Fee for Up to 10 players
$60 each Additional Player After 10
$10 extra Per Player for Pizza, Drinks & Either a Sheet Cake or Ice Cream Cake

Includes the Following for Each Player:

$600 Flat Fee for Up to 10 players
$60 each Additional Player After 10
$10 extra Per Player for Pizza, Drinks & Either a Sheet Cake or Ice Cream Cake

Includes the Following for Each Player:
All Day Play
Unlimited Air Refill
Base Rental Setup (Marker with Hopper, and Air Tank)
Goggle System
Chest Protector
Tac Vest
500 Paintballs

More Paintballs May Be Purchased at Any Time.

IMPORTANT: EVERY PLAYER at Long Live Paintball MUST have a waiver filled out before or on the day of the party. There must be a waiver signed by the legal guardian or parent of every child who plays.

Additional Equipment
Coveralls- $10
HPA Tank – $10
Motorized Hopper – $10
Tac Vest – $5 | Chest Protector – $5
Speedball Pack – $5

Full description

From $600

Price is per group up to 10 people

Request to Play

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About

Long Live Paintball is located in Monroe Township, in the Middlesex County part of central New Jersey, close to the Old Bridge line.

Outdoor Paintball, All Day Long

Long Live Paintball is an outdoor park built around a simple idea: you come for the day, not for a timed slot. Entry covers all-day play, so groups drift in and out of games at their own pace, break for lunch and go back out for another round in the afternoon. Weekends are open-play days, when walk-ons and small groups are folded into ongoing games with whoever else shows up, while weekdays are generally reserved for private bookings — companies, birthday groups and teams that want the fields to themselves. The park runs year-round, and the regulars will tell you that a cold, clear winter morning on an empty field is a completely different experience from a packed summer Saturday. It sits under an hour from New York City, which is why the parking lot fills with cars from Brooklyn, Staten Island and northern New Jersey as often as from the surrounding towns.

Seven Fields, Seven Moods

The property is divided into roughly seven separate playing fields, each with its own theme and character. Some are cut into the woods, where natural cover, tree lines and uneven ground reward patience and flanking; others are open, bunkered layouts where games are fast, loud and over in a few minutes. In between sit built-up fields with barricades, crates, walls and standing structures that create tight corners and forced crossings. Players who have been to only one field tend to describe the place by that field alone, which says something about how different the layouts feel. The fields are regularly maintained and reworked, so returning players usually find at least one configuration has changed since their last visit.

Games That Keep Teams Talking

Referees run a rotation of formats rather than a single game repeated all day. Straight elimination is the baseline, capture the flag is the crowd favorite, and a range of objective-based scenarios fills out the rest — attack and defend, center flag pushes, and variations shaped around the size and experience of the group on the field. Beginners are eased in with simpler rules and shorter rounds; experienced players and organized teams get the longer, more tactical games. The park also hosts tournaments and team practice, which means a walk-on player can end up sharing the property with squads treating the day as training. Mixing skill levels is handled by the staff on the fly, and unbalanced teams get shuffled between rounds rather than left to grind through a one-sided match.

Gear, Paint and a Well-Stocked Pro Shop

Rentals cover everything a first-timer needs: mask, marker, hopper and air, with the option to move up from a semi-automatic to an electronic marker for faster shooting. Add-ons include coveralls, chest protectors, tactical vests, thermal goggles and motorized hoppers, which matters more than it sounds — a set of coveralls is the difference between going home clean and going home in ruined jeans. Low-impact equipment is available and required for the youngest players, so an eight-year-old’s first game does not have to hurt. Players who own their gear are welcome and get air refills for the day, and there is a full pro shop on site stocked with markers, parts, paint and accessories, with staff who price-match online stores and who will actually look at a misbehaving marker instead of just selling a new one. Only field paint is used on the property, a standard rule at serious fields that keeps equipment and safety consistent.

Birthdays, Bachelor Parties and Team Days

Private group events are the backbone of the schedule. Kids’ birthday parties start around age eight with low-impact gear, with food packages built around pizza and cake and a party area set aside for the group. On the adult side, bachelor parties, milestone birthdays and corporate outings all book the fields regularly, along with day camps, school groups, church groups and fundraising outings. Team-building days work here for the same reason paintball works anywhere: nothing exposes how a group communicates faster than a capture-the-flag round where nobody is talking. Group bookings can be arranged on weekdays for exclusive use, which gives larger companies the run of the property without open-play traffic.

The Crew and the Space Between Rounds

Staff are the part visitors mention most often in their reviews, usually by name. The crew handles gear fitting, safety briefings and marker setup, keeps barrel covers and mask rules strictly enforced, and referees stay with groups through the games rather than starting a round and walking away. First-timers get walked through the rules until they actually understand them, and the same people will happily help a walk-on find a game that has room. Between rounds, the staging area has picnic tables and shade where groups eat, refill air, reload pods and argue about the last round, plus restrooms, changing space, snacks and drinks, and plenty of parking. Most visitors show up in old clothes and closed shoes they do not mind ruining, which is generally the right instinct. 

 

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